AI Insights · Timothy · January 2023
Top 5 Cartoon Fantasy Games on iOS in Kuwait Q4 2022
Explore the performance of the top 5 cartoon fantasy games on iOS in Kuwait during Q4 2022, including weekly downloads, revenue, and active user trends.
During Q4 2022, the top 5 cartoon fantasy games on iOS in Kuwait showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Candy Crush Saga saw a consistent weekly revenue, peaking at approximately $11.9K in early October and ending the year with around $10.1K in the last week of December. Weekly downloads fluctuated, reaching a high of 766 in mid-October and closing the quarter with 715 downloads. The game maintained a steady number of weekly active users, peaking at 25.0K in mid-October and stabilizing around 22.9K by the end of December.
Match Masters - PvP Match 3 experienced a mixed revenue trend, starting at $6.6K in late September, dipping to $3.7K by late November, and rebounding to $6.1K in mid-December. Weekly downloads remained relatively stable, with a peak of 319 in early November and ending the quarter at 266. The game’s weekly active users hovered around 4.8K, with a slight increase to 4.9K in mid-December before dropping to 4.8K by the end of the year.
Toon Blast showed steady revenue throughout the quarter, starting at $5.3K in late September and ending at approximately $4.6K in the last week of December. Weekly downloads saw a gradual decline, from 432 in late September to 335 in the final week of December. The game’s weekly active users fluctuated slightly, starting at 2.9K and ending at 2.6K by the end of the quarter.
Zooba: Zoo Battle Royale Games had a notable revenue peak of $6.2K in late November, with fluctuations throughout the quarter, ending at $3.0K in the last week of December. The game’s downloads spiked to 1.5K in early October but settled at 654 by the end of December. Weekly active users started at 4.8K in late September, peaked at 6.7K in early October, and ended the quarter at 5.5K.
Toy Blast had a steady revenue trend, starting at $2.3K in late September and peaking at $3.5K in mid-December before settling at $3.0K in the last week of December. Weekly downloads were minimal throughout the quarter, with a notable peak of 210 in late September and ending at 55 in the final week of December. The game’s weekly active users showed a gradual decline from 2.7K in late September to 2.0K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.